Updated September 23, 2024 by Marc Santos: Farming Energy Links remains as important as ever in Once Human, especially for players who want to get those Starchrom Crates at the end of every scenario. While the methods listed in this guide still work, we've added a few more to help players who need to get more Energy Links as quickly as possible. This guide has been updated to include a section covering the best items to sell in the game to make Energy Links a problem of the past.
"This privacy policy is problematic because it lacks clarity, transparency, and appears to over-collect personal information without sufficient justification or safeguards for user privacy. Regularly, privacy policies should prioritize user consent, data security, limited data collection, and clear communication of data usage purposes," one review said. The biggest issue for users is the lack of honesty and transparency on the developer's part, even though NetEase and Starry Studios have collectively published a statement (via Steam ) in an attempt to iron out these concerns. Starry Studios isn't the only company facing backlash for data privacy issues recently, with Insomniac becoming a victim of data leaks not long
Regardless of what's transpired, it's refreshing to see a company not only take swift action, but also be as responsive as possible. Based off the word of people like Pirate Software, there's a good game hidden in there and fan feedback can help bring that out. Only time will tell, though, if gamers will have enough patience to see that thro
Now, in another change of strategy, Starry Studio has seemingly reversed course when it comes to cosmetics. In a statement posted to Twitter , the studio outlined the upcoming changes, as well as a timeline for them to take eff
The statement claims that the company would only collect government-issued IDs when "the local laws require us to do so, when the identity of a user's parent must be verified to obtain consent for their child, or when the user wishes to correct their age information." Adding that "ID information is deleted immediately after we have fulfilled the purpose for collecting the ID information in the first pla
Once Human is an always-online multiplayer open-world survival crafting game. If you’ve recoiled from that sentence and are now shaking your head in disgust, I completely understand. But bear with me. Once Human is not revolutionary in its design, but from what I’ve played so far, it takes a lot of concepts familiar to the genre and makes them better. Combat is satisfying, though it definitely needs a few tweaks when it comes to PvP balance; building is complex and gratifying; the grind for materials isn’t even that bad (with better tools, trees can drop thousands of pieces of wood at Once Human online guide); and the world design is downright bizarre. Take a look at these nutcrackers as an exam
"NetEase takes our users’ data privacy very seriously and adheres to the data privacy principles such as data minimization, purpose limitation, and transparency," the companies said. "For example, we would only collect government-issued IDs for the following reasons: where the local laws require us to do so (such as for a specific promotion), when the identity of a user’s parent must be verified to obtain consent for their child (if required by applicable child protection laws), or when the user wishes to correct their age information (again, if such verification is required by law)." Unfortunately, the gaming industry has long been impacted by privacy leaks or shifty data collection systems. Not long ago, Steam implemented a new privacy feature to help users protect their gaming history, library, and other previously public informat
The fastest ways of getting Energy Links hasn't changed much from the previous betas and the current release of Once Human . If you're looking to get thousands of Energy Links per hour, here are two of the best ways to do so.
I’m speculating that Once Human will have an excellent launch on Steam - it’s a shiny new free-to-play game after all - but those numbers will start to slip after the first server wipe. And then slip some more after the next one, and so on. Once Human needs to have the unbelievable sticking power of Rust to contend with its rivals. The main issue is that a six-week wipe is a lot longer than a three-week wipe. Rust is temporary, ephemeral - progress always comes and goes. But Once Human is a much longer, hard-fought slog. People will only stick around if they feel like it's worth it. And whatever else the game does well, it’s going to have to do it extremely well to keep people coming back every six we
It's also a positive sign that Netease is listening to player feedback, as it's the second response they've given within the first 24 hours of Once Human's launch. Shortly after the game became available, players were disappointed to learn that they could only ever create one character , and that character would be permanently locked to a single server. Starry Studio quickly rectified that issue, confirming in their official Discord that "multiple-character creation is now availab