That conversation appears to have led to the changes outlined above. And it would appear that Starry isn't stopping there, either. Because the team has made it clear that fans should leave comments either on Twitter or Discord, and they'll review them and potentially respond as they have over the past w
Additionally, Starry Studios notes that the developers have "heard [players] concerns and will continue to improve on how we describe our data privacy practices." These privacy worries seem to be a top priority for Starry Studios and NetEase, especially since Once Human 's launch isn't off to a compelling start. Despite releasing on July 9 across several platforms , Once Human has faced so-so feedback, which has led to the title sitting at largely Mixed reviews on Steam. The free-to-play survival horror game has garnered some praise for how fast its developers respond to community issues, but many fans were immediately turned off by Once Human the moment they read the te
It's been a rough week for the newly launched free-to-play multiplayer open world survival game Once Human . Just a few days ago, the game had been review bombed on Steam due to its rather egregious terms of service , including the potential to collect a government-issued ID via its personal information policy. And then, just 24 hours before that, players took issue with the game only allowing one character per account and preventing server switches . Thankfully, that problem has since been fixed. But regardless, things have not been gr
You can make stronger ammunition as you progress through the game. Changing ammo types in Once Human will improve both weapon damage and Psi Intensity by a small but significant amount. More advanced ammo like Blasting and Disintegrating variants offer more bonuses, like dealing increased damage to burning enemies or gaining more Psi Intensity when triggering Shock.
A persistent server would attract an entirely different kind of player, and while its obvious there are game mechanics that wouldn’t work on a persistent server (the game’s evolution via phases, scripted PvP events, and so on), I can still see this attracting a large-enough demographic to warrant its own attention from the develop
"When we did beta testing last year, people were jumping in the game, playing the game and we got excellent feedback...We're really taking it to heart. So, one of the things we realized is that we frankly needed more time on the game...We realized we needed more runway, more financial support to finish the game. We went out and talked to a number of potential partners, there were some really interesting offers, but honestly the one that we thought was best for the game was going with Epic and being on the Epic Games St
We also recognize that cosmetics being tied to individual characters can be frustrating. We plan to make all purchased cosmetics accessible across multiple characters within the same account by August. If you have already purchased the same cosmetic on different characters within the same account, we will refund the consumed Crystgin or other in-game currency for the additional purchases once the cosmetics are account-w
In a lengthy statement, the developers recognized the error of their ways and outlined how things are being changed for the better. Additionally, the team thanked the players for their support and asked for continuous feedback to help improve the experience. The statement read in p
Once human not launching Human developer Starry Studios addressed the game's privacy concerns following a flood of mixed reviews on Steam. Many concerns were about the lengthy and demanding End User License Agreement (EULA) for Once Huma n , which asks users to disclose personal information, such as their government ID. After signing the EULA, Publisher NetEase gains access to basic information like names and contact information, but the company can also collect additional details "through the use of our services or from other sourc
Now, in another change of strategy, Starry Studio has seemingly reversed course when it comes to cosmetics. In a statement posted to Twitter , the studio outlined the upcoming changes, as well as a timeline for them to take eff
Human Head has assured that Rune II is coming along well in development, but the biggest thing looming over players' heads right now is the Epic Games Store exclusivity. Unlike some developers of Epic Game Store exclusives, Human Head's CEO and Co-Founder Chris Rhinehart did take the time to explain the decision. Outside of Human Head's history of working with Epic Games on the original Rune, Chris Rhinehart explains t
"This privacy policy is problematic because it lacks clarity, transparency, and appears to over-collect personal information without sufficient justification or safeguards for user privacy. Regularly, privacy policies should prioritize user consent, data security, limited data collection, and clear communication of data usage purposes," one review said. The biggest issue for users is the lack of honesty and transparency on the developer's part, even though NetEase and Starry Studios have collectively published a statement (via Steam ) in an attempt to iron out these concerns. Starry Studios isn't the only company facing backlash for data privacy issues recently, with Insomniac becoming a victim of data leaks not long