Andreas goes on to describe how visual effects are all about bringing the entire experience together, a key facet of what will make Sea of Thieves more than a typical pirate game. As an online multiplayer game with a heavy reliance on character customization and progression, player investment in the character and world is an obvious priori
The closed beta for Sea of Thieves has come and gone and despite server issues on day one , it's safe to say it was quite the success. With interesting co-operative gameplay and fun cartoonish art style, Microsoft and Rare's pirate adventure seems to be winning gamers over. Now, if the rumors are to be believed, those who missed out on the closed beta may soon be getting a chance to captain their own s
Developer Bluehole announced that it's hit MMO, Playerunknown's Battlegrounds , will be available first on the Xbox One. Built in Unreal Engine 4, the game allows you to direct your anger at other players by setting them ablaze or by unloading round after round of bullets into your oppone
Rare's Short Haul trailers are just one way the developer is continuing to communicate with its audience, whether they're excited for Sea of Thieves or not. There are several other short video series that are ongoing, like the Inn-side Stories series or one-offs created for special events, like Talk Like a Pirate Day. Perhaps this extensive amount of developer-to-player communication is another strategy to help bring players closer to the experience that Sea of Thieves will provide . Perhaps in knowing Rare, players will better know their ga
Microsoft has officially announced that Rare's multiplayer pirate action game Sea of Thieves will feature cross-play between Xbox One and PC. The announcement came during today's Xbox Gamescom livestream, which included some new trailers, a few announcements, and concluded with the launch of Xbox One X pre-orders. But cross-play for Sea of Thieves could be the biggest surprise, with the game's closed technical alpha implementing the feature, effective immediat
There is plenty of other content mentioned in the post as well, several of which are cosmetics. Not only will island and ship cosmetic chests be available but more customization options for the pirate generator will be added. Some of these include scars, tattoos, hair color, makeup, skin color, and several oth
New game mechanics are also mentioned in the post. Behavior and combat effects are to be added to the large kraken battles featured in the game. Tweaks are also being done of enemy difficulty, with Read More Listed here difficulty ranks being added to skeleton enem
Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo
According to Rare, the studio wants to offer a balanced experience that's equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they're planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2
Whether it ends up happening or not, it doesn't seem like players are going to be forgetting about the game anytime soon. Despite much criticism pointed towards Microsoft's first party games Sea of Thieves has always proven to be a bright spot in the public eye, especially with the game set to feature cross-play between Xbox and PC , a step most gamers would agree is in the right direction. It's now all up to Microsoft and Rare to ensure smooth sail
Specific examples of visual effects cited within Sea of Thieves ' trailer include cannon explosions and how cannon balls crash into ship hulls, as well as the spray of water as a ship parts the sea. Andreas Oberg, the VFX Lead at Rare, describes these effects in detail regarding how they're used to create a more visceral and engaging experience for players. Andreas describes it thusly within the trai
For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There's plenty to do, and Rare seems like they're adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli
Azario: Exploring the island with only a riddle to guide us added the right amount of difficulty to cause us some confusion without making us feel stupid. I could only imagine what the other riddles would ask of play
In traditional E3 fashion, Microsoft brought numerous game developers on stage to share and discuss their upcoming games on Xbox One. One of those developers, Rare, revealed a new set of classic Rare games coming in a new collection called Rare Repl