Every tiny bit of information regarding Starfield is valuable due to the overall scarcity of details present. With that in mind, the latest few revelations by Howard will likely ramp up the anticipation to a whole new level for Bethesda faithful. Considering the involvement of procedural generation, the game’s world is likely to consist of several massive areas across it's in-game galaxy/universe, complete with unique planets, which sounds revolutionary for Bethesda’s games' traditionally singular, hand-crafted locations. On top of that, the absence of any multiplayer components will no doubt be a huge relief to those disappointed by online-oriented Fallout
So what exactly did he mean by next-generation? Will we have to wait for PS5 and Xbox Scarlett, or upgrade our PCs, to play it? Eurogamer interviewed Todd Howard in an attempt to answer these questions and m
An open world first-person shooter in the same vein as the ever-popular Fallout series, Starfield is thought to exist in the same universe as radroaches and Pip-Boy, but takes the premise up into the cosmos. For the first time ever, the series could move away from the apocalyptic wasteland of the Commonwealth or New Vegas and head even further into the future. Given Fallout 's already dystopian tone, it would be amazing to see where Bethesda's imagination could go in sp
Upcoming titles The Elder Scrolls 6 and Starfield will be available on Xbox Game Pass on day one of their launches, according to Bethesda executive producer Todd Howard. Microsoft's acquisition of the company isn't yet wrapped up, but this news indicates both parties are confident the deal will finish without a hi
It's hard to say exactly what this will mean for the games until fans can learn anything at all about them. Howard mentions that the next-gen technology is " optimized for the vast worlds we love to create ," and given Bethesda's commitment to producing larger worlds for each successive game in the Elder Scrolls franchise, it can likely be expected that both of the upcoming titles will feature open worlds on a truly impressive scale . The precise details of what else these new engine overhauls will bring are completely unkn
To refresh your memory, Starfield was given a brief teaser trailer. It showed space, a planet, and a satellite before revealing the logo. Todd Howard, the Bethesda director who delivered the announcement, said "We have also been working on a brand new, next-generation, single-player game, but this one is in an all-new epic franchi
So, why do fans love Bethesda's games that came before Fallout 4? I think it's largely due to the open-endedness of their previous titles. My first foray into the world of The Elder Scrolls was with The Elder Scrolls IV: Oblivion, a game that to this day I enjoy a lot more than Skyrim , even with all of its flaws. It was actually one of the first games I played where the world and characters truly felt affected by the decisions I was making in-game, and a huge part of that came from the game's dialogue options and character interacti
By comparison, when Fallout 4 was revealed at E3 2015 , Bethesda showed us that they had taken the very blatant, unpredictable, and sometimes hilarious dialogue list from its previous titles and replaced it with a more Bioware-esque system similar to what you'd see in Dragon Age or Mass Effect. I imagine this decision was likely made to accommodate the newly-introduced choice of playing a female or male protagonist that were fully-voiced, which limits the amount of dialogue options available to play
The studio's upcoming Fallout 76 will likely see similar combat to Fallout 4 based on what we've already seen from it at E3 2018 , so I'm not expecting many changes there. The execution skills that were introduced in Fallout 3 and refined in Skyrim and Fallout 4 are a great starting point for improving combat that's close-up. They need to take it a step further, however, and improve the continual combat that players will find themselves in during the g
Todd Howard has promised that Bethesda's upcoming titles Starfield collectibles|https://starfieldgalaxy.com/ and The Elder Scrolls 6 will be running on technology that represents the company's biggest engine overhaul since the release of Oblivion back in 2006. This bold claim comes in the wake of Microsoft's massive buyout of ZeniMax Studios and all of its associated studios, including Bethesda. The buyout cost Microsoft $7.5 billion and results in the company owning the rights not only to Elder Scrolls and Starfield but to Doom , Fallout , and many other franchises as w
This development raises a lot of questions about the future of a lot of Bethesda projects. The two biggest Bethesda games on the horizon, Starfield and The Elder Scrolls 6 , were both announced back in 2018 during E3. Both projects got brief announcement trailers, and both fell to radio silence over the two years that have passed since, with only brief indications they're still in development serving as news updates. The Microsoft buyout makes the status of Starfield and TES 6 on PS5 unclear, too, which is further complicating the fact that fans still know next to nothing about either g