A year on from the game's initial release on PS3 and Xbox 360, GTA V has yet to get its first piece of single player story DLC. However Shawn Fonteno (the voice actor for main character Franklin) has now confirmed that more GTA V DLC is in the wo
Let's start with the three protagonists mentioned earlier today. GTA V will allow players to take control of three protagonists called Michael (pictured above), Trevor and Franklin. The protagonist's all contribute to GTA V's intertwining narrative and Rockstar allows players to freely switch between the three characters at any time.
It baffles me as to why Rockstar would even consider a first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them to do this, which is understandable. However, Far Cry 3 is a shooter. It’s built as a shooter and the shooting is a huge part of the game’s appeal. Sure, there’s exploration, but the action is Far Cry’s appeal by far. Grand Theft Auto V, for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does more to pander to the FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.
According to Rockstar Games (the publisher and developer of the Grand Theft Auto franchise), the size of Grand Theft Auto V 's map is bigger than Grand Theft Auto: San Andreas , Grand Theft Auto IV and Red Dead Redemption 's maps combined. But the picturesque Los Santos setting isn't all palm trees, mountains and the occasional flurry of snow ; GTA V is filled with a wealth of things to
But saying that this dimension is "a game-changer" is overzealous. The first-person perspective in Grand Theft Auto V constantly evokes an aura of novelty. It doesn’t fit in. Grand Theft Auto V, and the Grand Theft Auto series in general, was never built for first-person. Many of the actions benefit from a more peripheral viewpoint, as you can attackers easier and see a nearby getaway vehicle without fiddling around with the camera too much. Firefights are not the focus of GTA, nor are the driving segments. Grand Theft Auto’s appeal has always been the open-world. Moving around a city, launching off a ramp, shooting enemies, and making a clean getaway are not that valuable on their own, but the cohesion between these elements is what make GTA into what it is. The first-person perspective disjoints that synergy; it frames the firefights and vehicles as the most core elements, when they’ve only been pieces of a bigger puzzle.
Unsurprisingly, development of the new mode was made possible because of the new consoles (and PC) and the power they offer. With development time representing a huge factor, implementing the new mode was much more complex that just taking the pre-existing camera and moving it to the characters' eye-level. And with Rockstar being, well, Rockstar, you either do it right or not at
Until GTA 5 Beginner Guide|Https://Gta5Play.Com/ V releases, our best look at the new first-person mode will come from the new trailer showing it off. Needless to say (but here goes) it's very impressive. Has this new feature made the game a guaranteed purchase for some of you? How about heists in first-per
The moments of awe that the first-person mode demonstrate (like the flying segments) are constantly overshadowed by an obstructive and pointless statement. As the fanmade mods have shown us, first-person GTA is a novelty, a fleeting distraction that you’ll use for five minutes, then realize that it was just better the old way. Re-releasing GTA V barely a year after release is already a questionable move, but using something so disposable and out of place as a selling point is the real issue at hand. And yes, it’s optional. I understand that, but why treat this as a game-changer? GTA V on PS4 and Xbox One will sell, likely very well, but not because of the first-person mode. GTA V’s first-person mode is a pointless addition that does more to shamelessly lure in FPS fans than deliver any substantial inclusions to what Grand Theft Auto is about.
"After many months of designing, testing, rewriting and re-testing, we settled on the four-player structure that you will experience in the game. It took a ton of work from our programmers and mission designers to make it work at the level we were happy wi
Michael is a former bank robber who is retired. Now in his early 40s, Michael is currently in the witness protection program thanks to a deal with the FIB. He owns an expensive property complete with a private tennis court and pool but shares the house with a wife who seems to do nothing but fritter his money away; his plummeting bank balance is a major influence in his decision to return to a life of crime. He also has two teenage children named Tracy and Jimmy.
"You have to change pretty much everything. I mean, if you want to do it right. We have a very solid third-person animation system, but you don’t just put the camera down there and expect to see the guns, aim, and sh