Lemieux is worried that Jean-Marc will turn on him and expose the corruption in the city. He also mentions that Jean-Marc could spread rumors about Arthur's illicit activities. Players will then need to travel to Jean Marc's home, which is in Rue De Zacharie just south of the A in Saint Denis. Gamers will spot Jean-Marc attempting to open his door, and a cutscene will initiate. Arthur will knock him out on the spot. Next, Arthur will need to take Jean-Marc back to the Mayor's house without being seen. This step should not be too difficult, as it will be nighttime. Still, players should try not to attract any unwanted attention that can force them to retry this step of the mission again.
As he saves Brooks, he tells him who exactly he is, and asks, in a low voice, "Should I have killed you, Jimmy Brooks?" This cutscene is crucial, as it reminds players that Arthur isn't just the sweetheart cowpoke they've come to know: he's still very much the same ruthless outlaw he always
Few players know that the quest can actually be completed by Marston instead of Arthur. The language in the final cutscene will be altered because Jean-Marc is threatening Arthur and not Marston. He will remark that Jean is "running his mouth about my friends." This small detail was a cool feature in a game with thousands of dialogue options.
Arthur is nothing if not self-aware. During the "bad" ending (the ending received if a player has low honor), Micah will damn Arthur before executing him. However, Arthur gets the last word in, yelling, "Damn us both!" right before he is kil
These people are simply walking down the street and minding their own business when Arthur approaches, asks if they want trouble, and possibly beats/kills them after they fight back. And this is one of the reasons why Arthur is a true villa
Rockstar Games have a reputation for producing some of the best video games ever - and Red Dead Redemption is the jewel in the Rockstar crown. Both Red Dead Redemption and Red Dead Redemption 2 are known for their heartrending storylines and charismatic characters - but in true Rockstar style, they don’t scrimp on the funnies, eit
When it comes to comedy, sibling rivalry is a trope that always seems to work. But twin brothers Proetus & Acrisius take their rivalry to a whole new level in an attempt to impress Helen, their mutual love inter
Though Red Dead Redemption 2 's map is largely similar to the map from the original game , Red Dead Redemption , it isn't unlocked for the player until the game's epilogue. Fans of the original Red Dead Redemption may then be eager to travel down to the town of Armadillo, a simple town emblematic of the era of classic weste
The final part of her journey could lead her to the Panama Canal, which has been previously alluded to within the Red Dead Redemption 2 Gameplay Dead franchise. Though it would be unclear in what stage of its lifespan the Canal would be by the time Sadie reached it, the location would be a perfect setting to end Sadie's journey of chasing down her target. Not only would it provide players with a wholly original landscape, but it would also bring Sadie to a final impasse where she must at last pick which side of the fence on which she wishes to be. Sadie is arguably one of the franchise's best characters , and this end would be one befitting both the Red Dead series and Sadie hers
Upon entering Armadillo, the player may encounter a standoff between the town's sheriff and the Del Lobo gang, trying to get an outlaw out of jail. The player can intervene, and the sheriff will thank John for his hero
Arthur Morgan is a misanthrope at heart. He just really hates people. It's possible to antagonize random people on the street, and sometimes Arthur will ask them, "You want trouble?" This will either result in the person pleading with Arthur to stop or chastising him and fighting b
Her time in the region would also allow for potential interactions with former Van Der Linde member Javier Escuella. Javier would be well into his role as a hitman in Sanchez's ranks, which could further elaborate on that story as well as weaving the web that John Marston eventually finds when he goes hunting down Escuella in Red Dead Redemption. Given Mexico is one of the best potential settings for RDR3 , this section of Sadie's journey would tie into the previous games nicely while also adding nuance to her tale, which mirrors that of John and Art
The end of RDR2 gives the perfect starting point for the third installment, as Sadie Adler's fate is left uncertain in the year 1907. Red Dead Redemption doesn't pick up until 1911, so RDR3 would have a few years with Sadie in the states before progressing south. During that time, players could follow along on Sadie's mission, and her narrative could also explain some of the unknown elements in the frontier's history, such as the destruction of crops in New Austin, Ignacio Sanchez's revolution in Mexico, or the mysterious Mr. Braithwaite mentioned in Undead Nightmare . All of which would further realize Red Dead Redemption's western front