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Class customization in Call of Duty was relatively simplistic when it was first introduced in Call of Duty 4: Modern Warfare . Where Battlefield used classes as a form of strategic team composition, Call of Dut y 's Create-A-Class system focused more on player preference than anything else. Battlefield would eventually implement some broader aspects of weapon/equipment customization as a result, but never compromised on its commitment to team strategy. Then, Gunsmith in Modern Warfare brought weapon customization to a new le


Lastly there's that secret sauce to differentiate another Battlefield battle royale from its competitors , which is something very hard to narrow down or articulate. Warzone has the Gulag to serve as a player's second chance in each match, Fortnite has its iconic building systems as a core gameplay mechanic, and Apex Legends has the hero abilities that players can utilize. Firestorm never really had anything special like that, in many ways it just emulated the base battle royale structure. Battlefield 's next battle royale needs a unique mechanic(s) like this to prove its difference in an enticing


One of the defining aspects of Battlefield since the beginning has always been destruction. The mechanics have iterated and changed over the years, but in more recent titles in the franchise, destruction seems to have unintentionally become less important. Games like Bad Company and Battlefield 3 used to employ destruction in a functionally relevant manner, making the mechanic an integral part of the environment design. Playing Rush in Bad Company 2 generally meant blowing holes into M-COM stations to breach and set a charge, or even take the whole building down if that's more via


The Battlefield franchise has evolved quite a bit since the last entry in a modern setting. Loot boxes, season passes, and changes to DLC structure have all brought major shifts in the video game industry– shifts that Battlefield 6 will inevitably have to navigate. While there are plenty of things fans want EA to include in Battlefield 6 , there also needs to be a feeling of refinement for the aspects of the franchise that haven't been working. Modern settings have been explored in-depth in the past by Battlefield , which should give EA a better sense of what its fans want in terms of cont


In a game like Battlefield , Gunsmith almost makes more sense to include than in Modern Warfare . Weapon balance in Battlefield has been spotty at times, but the expanded weapon customization introduced in Battlefield 3 compensated for that in a big way. If anything, expanding the systems that were introduced in Battlefield 2042 missions|https://battlefield2042hq.com/ 3 and 4 into a Gunsmith-like system could help differentiate teammates/opponents from each other. Since every player picks one of four soldier classes, there'd be a lot of overlap between players' choice of weapon and equipment. Classes were constraining to a specific gameplay style, like how engineers were almost strictly close-range fighters with S


Battlefield with broken tanks from World War II. Destroyed equipment, dust and piles of debris ...One area in particular that Battlefield definitely doesn’t need to focus on is the single player content. In fact, the franchise would frankly do better without it entirely. Arguably, the last good Battlefield single player story was Battlefield 1 , and even then, the campaign took a back seat to multiplayer just like every other modern Battlefield game that preceded it. Classic Battlefield titles are fondly remembered for their multiplayer experiences, and even though games in the past have had endearing characters like in Bad Company , they just haven't been exceptional. Multiplayer should be Battlefield 's primary directive, improving trademark modes like Conquest whilst implementing something new as w


Even if Battlefield 5 as a whole lost steam pretty quickly, Firestorm became twice as irrelevant regardless. While Firestorm did receive some initial praise critically, future updates didn't make any significant changes to the battle royale's balance or content. Generally the opinion of Battlefield fans was that they honestly just didn't want a battle royale from Battlefield 5 , and none of the loot or the mechanics helped sway that opinion. The worst was when Battlefield 5 updated the time-t0-kill across all multiplayer modes , which apparently was never properly implemented in Firestorm. With the increased health and rebalanced weapon stats for multiplayer, the changes spilled into Firestorm presumably without testing. Players nearly became impossible to kill with Firestorm's different health stats compared to regular multipla


To do this, Battlefield needs to capitalize on what makes it special , come up with a unique and defining feature, or even both. One major thing that Battlefield still has over every other shooter out there is the sheer destruction the Frostbite engine is capable of. Destructible environments have been a mainstay for the franchise since Bad Company 2 , but it's become such a non-factor in recent entries. Emphasizing how destruction can change Battlefield 's battle royale would be a perfect integration of core mechanics with things like mortar strikes, more vehicles, anything to dial in on the chaos Battlefield does b

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