Bonus content from the pre-order and Special Editions for Black Myth: Wukong has been revealed. Gamers were given a first-hand look at what was on offer for Black Myth: Wukong 's bonus content during a trailer shown during the 2024 Summer Game F
I haven’t played Elden Ring, but I played two hours of Wukong earlier this month, and these long combos look very familiar. I took on four bosses during the preview and every one of them came at me with the same long strings of attacks that were difficult to read and almost impossible to dodge. Dodging early or late was almost certain death as the attacks just kept coming, and even when I managed to avoid the entire barrage, the opening to retaliate was much smaller than I would have liked. For most fights the cadence was: Boss lunges across the arena and makes five sweeping attacks at me, and if I perfectly avoid all of them, I’m allowed to respond with two light attacks, three at the m
Again, I don’t go here, but I kinda thought the difficulty was the whole point. You’re supposed to struggle, fail, die, suffer, then push yourself to get back up and try again. When you finally succeed you’re meant to think about all the times you could have given up but didn’t, making the success that much sweeter. This is basic Souls psychology that Elden Ring players, who I assume must be approaching this DLC after having beaten the game, surely understand. So what’s the dilemma here? Is it really too hard to be
A good while in the making, Black Myth: Wukong was revealed back in 2020 . The game will follow the journey of the 'Destined One', a character modeled after monkey king Sun Wukong. All manner of creatures, both small and colossal, look to stand in the player's way. Many seem to be direct allusions to Jou rney to the West , such as a giant arachnid that might be one of the book's spider demons—or an anthropomorphic black bear that likely represents the demon Xiong Shanjun. Many other creatures could also take their likeness from more ancient Chinese mythol
Wukong also doesn’t have a parry, so dodging is your only means of avoiding damage. There are different kinds of dodges, though. One of the stances allows you to climb on top of your staff and sit there out of range while the boss leaps around, then leap off the staff and come down on the fiend's head with one big strike. That will work against some bosses, but more commonly you’re just expected to dodge, dodge, and dodge ag
Another notable aspect of this art design that really sets Black Myth: Wukong apart from its contemporaries is its clear inspiration from older Chinese mythological artwork, specifically Buddhist artwork. Journey to the West is a story with roots in Buddhist folklore and with a strong Buddhist message, things that Black Myth: Wukong wears on its slee
However, Black Myth: Wukong also looks to be bucking some of these trends. On the surface level, we see that most of these creatures are not so plagued with infection or wrought with tragedy as those in FromSoftware's catalog. The anthropomorphic animals and giant beasts (namely the spider and the turtle) are shown without themselves being turned into horror sh
Whether Black Myth: Wukong can be classified as a Souls-like is beside the point; this is a game that will appeal to fans of those brutally difficult titles and series like Devil May Cry as well. The player character, Sun Wukong, evolves through a standard skill tree and with the abilities he acquires, rather than through spending points to buff stats like Strength and Endurance. Combo strings are essential for getting big damage on a foe, and mixing in charged heavy attacks allows players to express their skill in different w
Maybe some stubborn people just don’t want to engage with the game’s RPG mechanics. Maybe they got used to hammering away at a fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds, and now they resent having to adapt to a fight rather than overcome it through sheer will. I don’t know, I’m just a tourist, but what I do know is that if you’re unhappy with Erdtree’s difficulty, you need to stay far away from Black Myth: Wuk
Game Science has adapted Journey to the West to great effect, crafting some truly memorable enemy types that run the gamut from grotesque to beautiful. But it's the boss battles that are the most eye-catching. During my three hours with the game, I came across at least 5 bosses (and some mini-bosses): some favored offense, others defense, but most rewarded a mix of both. Pattern recognition is essential for success, but a stamina meter ensures that players are not simply dodging forever. Similarly, attacks cost stamina, so it’s important to leave a little fuel in the tank to get clear after unleashing a devastating combo or charged att
While Black Myth: Wukong might have some similarities with the Souls-like subgenre , it is not a Full Post Souls-like. Players will use shrines to perform actions like replenish heals, log a checkpoint, and fast travel throughout the world, but Black Myth has as much in common with FromSoftware’s titles as it does a character action game. For starters, the combat in the game is extremely fast-paced. Dodging is essential for survival, with no traditional options for blocking or parrying attacks. And where a Souls-like might feel more open in its construction, the first few hours of Black Myth: Wukong appeared fairly lin