A year ago, Star Wars Jedi: Survivor made waves when its physical copy included the disclaimer "Download Required" , something that's sadly become more common . The disc included only partially held the game's file size, with a download needed to complete the rest. It was a major hit for game preservation purposes, and it looks like Black Myth: Wukong will suffer the same fate, at least in the interim.
WIth that said, it would be remiss to discuss Black Myth: Wukong without mentioning that its studio, Game Science, has been accused of fostering a sexist work environment . Yang Qi, the studio's co-founder, once wrote a lengthy sexist post that touched on the biological differences between men and women as it pertains to games . To our knowledge, the studio has not responded to these accusations.
Wukong also doesn’t have a parry, so dodging is your only means of avoiding damage. There are different kinds of dodges, though. One of the stances allows you to climb on top of your staff and sit there out of range while the boss leaps around, then leap off the staff and come down on the fiend's head with one big strike. That will work against some bosses, but more commonly you’re just expected to dodge, dodge, and dodge ag
Wukong’s combat is all about resource management. On top of your health, stamina, and charge meter, you also have a magic resource used for spells. The first one I learned was a time stop that could freeze enemies in place. The spell itself has a cooldown after use, but you also spend some mana every time you use it, which can only be refilled by visiting a campsite.
Black Myth: Wukong launches August 19, and I expect it won’t take long before the hardcore nerds start cooking up some impossible challenges for it. It’s too bad the banana thing has already been done, but I’m sure someone will find a way to make this brutally difficult game somehow even more masochistic. Maybe not as masochistic as letting the developers watch you struggle for two hours straight, but still pretty hard.
In a surprising move, Microsoft has provided an official response regarding the recent delay of Black Myth: Wukong on Xbox Series X/S. Although the statement itself doesn't provide explicit answers to any lingering questions about Black Myth: Wukong 's postponed release on the platform, a report from a trusted insider suggests that there could be more to this situation than initially belie
Shapeshifting is one particular skill set Wukong has that is bound to set up some awesome combat encounters. In Journey to the West , Wukong has 72 different possible transformations, and Black Myth: Wukong looks to have a lot of fun with this concept. From a beast-like version of himself to taking the form of his own enemies when wielding their weapons, this could be one of the game's most versatile mechanics. Not only can Wukong transform into other creatures, but he can also clone himself for a brief period of time, which is exciting to imagine how this will be used in fig
From talking to other FromSoft experts, I’ve gathered that Erdtree’s fights aren’t as easy to brute force as other fights. In our discussion video last week, reviewer James Troughton explained that their plan to stagger enemies with blunt weapons wasn’t as effective as they’d hoped, but when they switched to a more hybrid build with magic options, they had a lot more success. They also used the Mimic Tear Spirit Summon to distract bosses, and when they weren’t strong enough to beat a boss, they farmed Scadutree Fragments until they w
As a casual bystander, the Elden Ring discourse is puzzling to me. Evidently, Shadow of the Ertree is really hard and some people are pretty frustrated about it. My social media is filled with complaints, I’ve seen a few streamers having meltdowns about, and Asmongold quit playing it, saying he could beat it if he wanted to, but it’s so hard that it’s not
As a filthy casual, I can confirm that Black Myth Wukong guide|Https://blackmythwukongfans.Com/ Myth is not going to be a beginner-friendly entry point to the genre, but it’s also easy to see this is the real deal - something that transcends the label of ‘Dark Souls clone’ and stands on its own as a competent, well-designed action RPG. The only criticisms I have are about the generic forest environments that, while beautiful, don’t leave much room for exploration, nor do they inspire the imagination the way Bloodborne’s Yarnham or even Lies of P’s Krat do. This is just the game’s intro though, so I anticipate there’s a lot more to see.
I haven’t played Elden Ring, but I played two hours of Wukong earlier this month, and these long combos look very familiar. I took on four bosses during the preview and every one of them came at me with the same long strings of attacks that were difficult to read and almost impossible to dodge. Dodging early or late was almost certain death as the attacks just kept coming, and even when I managed to avoid the entire barrage, the opening to retaliate was much smaller than I would have liked. For most fights the cadence was: Boss lunges across the arena and makes five sweeping attacks at me, and if I perfectly avoid all of them, I’m allowed to respond with two light attacks, three at the m