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While the constant delays for Cyberpunk 2077 have understandably caused a great deal of frustration for gamers, it is worth noting that these emotions are coming from a place of genuine excitement. CD Projekt has promised a seemingly vast and immersive world that gamers cannot wait to get their hands on and the constant delays have deprived them of that for over half a year. The developer no doubt wants **Cyberpunk 2077 ** to rise to the Witcher standard of excellence the same way that players want it,


The upcoming action RPG developed and published by CD Projekt Red has taken several public spills on its eight-year-long stumble to the finish line, but it still managed to remain the most anticipated title of 2020 (if not of the soon-closing decade). Beset by production delays, leaks, and reports of widespread crunch that can only mark a AAA endeavor of its scope, Cyberpunk 2077 quickly became the gaming industry's worst-kept secret. CD Projekt Red has already taken to Twitter to plead with players who managed to snag an early copy to not release any spoilers or information about the title until after December 10, but unfortunately, the internet rarely listens and never forg


class=It's increasingly common for AAA games to have accessibility features, so it's strange that CD Projekt Red used such major epilepsy triggers in Cyberpunk 2077 without including a way to turn them off. There are many quality and performance options in Cyberpunk 2077 , but none of them include a way to lower red and white light flashes. With a game as hotly anticipated as Cyberpunk 2077 , some people prone to seizures will still play the game, and thankfully there are some (frustrating) ways to try to avoid the trigg


It's not likely that CD Projekt Red intended to make Cyberpunk 2077 difficult for epileptic gamers. But the world is a wide and complicated place, and it's hard to take into account every variable that might prevent a person from enjoying a game. One hopes that CD Projekt Red will take this news into account and maybe add visual filters for the benefit of epileptic gamers in a future update. In the meantime, photosensitive fans will have to take special care when they play _Cyberpunk 2077


A screenshot of the actual map in-game, provided courtesy of GadgetGang , doesn't reveal any spoilers per se, but it does show just how much there is to do in Cyberpunk 2077 . The map is huge, as was expected, but what wasn't expected is the sheer density of Night City. The screencap comes from early gameplay, which means that even in the initial chapters of the story, there's already eleven active mission markers, along with a ton of other stuff to do and


The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that's good, but it's a conversation that can never really


CD Projekt Red's commitment to addressing this issue is promising, though. It's always good to see developers recognizing their faults and making their games more accessible to all. One can only hope that CD Projekt Red's promised solution will come soon, and that _Cyberpunk 2077 _ will be worth the wait for all gamers, regardless of what conditions they might h


It is so close to release day that some platforms have already permitted the game to be preloaded . On player, Reddit user jmendo02 , tried to take that a step further and actually play the game, but was instead met by a screen where the character Johnny Silverhand, who is played by Keanu Reeves, tells the player to " go back to sleep " and wait for the game's true release date. The Easter egg is a riff on an earlier gameplay preview in which Johnny Silverhand told players it was time to wake


" We had those issues in Germany, too. It’s mainly streaming issues - when the settings are too high for your setup the game is unable to stream the content and stuff starts to go missing (animations, audio, lipsync, objects). Adjust settings and it works waaaay smoothe


The pale blue light found in scenes involving Johnny Silverhand in Cyberpunk 2077 can be triggers for people with certain forms of epilepsy. Cyberpunk 2077 Patch Notes|Https://Cyberpunk2077Fans.Com/ 2077's braindances, which allow players to interact with memories through a mainframe, can be a major trigger as well. The animation alone uses rapid flashes of red and white light, and there's currently no way to stop the animation from playing out. However, there are some ways to avoid these triggers - even though none of them are id


The question of accessibility in video games is a long process, and an important one. No one deserves to threaten their health and safety to play a video game because of forces outside their own control. Unfortunately, advocates for safer and better options have an uphill battle ahead of them, due not only to the complex nature of the issue but to blatant insensitivity. For instance, after her epilepsy PSA was published, Ruppert began receiving videos designed to trigger her epilepsy from trolls masquerading as sympathetic fellow sufferers. This kind of behavior is abhorrent and, tragically, it's all too common in the video game commun

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