A recent patch to Sea of Thieves already extended the game's ship respawn distance , preventing players from respawning their ship within sight of the ship that sunk them, but Rare states in the developer update that the studio has plans to improve that aspect of the game even further. Rare also wishes to address other problems with spawn-killing by adding in-game reminders to players of the "Scuttle" option, and possibly even moving ships to other world instances to avoid prolonged cases of spawn-kill
The first, significant change that Rare plans to introduce will allow players the option of choosing whether their ship is "invite-only," rather than open to any matchmade players. This change would allow groups of less than four players, for example, to crew a ship without having another player assigned automatically to their crew. Rare apparently hopes that this change will discourage players from misusing the brig system to lock up automatically-assigned play
Finally, Rare briefly addressed the studio's plans for Sea of Thieves' post-launch content. Although the studio has chosen not to release any DLC roadmaps for the game's future development, the blog update states that the studio plans to release a video next week that outlines plans to improve and add content to the game in the coming mon
Stories of the Kraken have existed as far back as E3 2016, but so far Rare has mostly managed to keep it hidden from the public. Alongside the dynamic storms that can hit players at any time , the Kraken is less of a boss and more of a thing in the game that can appear out of nowhere. The first sign of a Kraken is an inky mess in the water, but when and how it strikes is designed to be different each time and highly replayable. Unfortunately for players, it won't be easy as the creature is capable of picking up and tossing players in addition to damaging a ship or completely wrapping it up. Players may even find the destroyed remains of ships as well, presenting an opportunity to loot valuable che
The multiplayer changes planned by Rare also including a matchmaking system that filters by microphone status and language, allowing players to prioritize matchmaking with other players who have the same microphone status as themselves, and who are speaking the same langu
Over on the 81st page of an original Sea of Thieves Closed Beta forum thread, the user known as Pelochoman managed to track down images of the terrifyingly elusive beast. The screenshots do a good job of showing just how big the creature is as the tentacles are fairly visible in the distance as well as quite large when the ship is close enough to be attacked. Another screenshot shows the ship being squeezed by the creature, while another tentacle shoots up through the water with what appears to be a spiked mouth of some sort. What isn't detailed in these images, however, is just how massive the entire creature is as only the arms and tentacles can be seen, not the actual body of the be
For all skeleton encounters, take out the ranged ones first (and focus on skeletons manning cannons if your own ship is within firing range). The easiest strategy Game guides|https://strategyreviewer.com/ is to have crew mates lure groups of skeletons near your own ship cannons and even better, to use red gunpowder barrels to one-shot any group of skelet
The other key issue addressed in Rare's developer update is cheating in Sea of Thieves . Despite only releasing a few weeks ago, the game reportedly already has a hacking problem, and Rare states that the studio considers dealing with this issue a top priority. The studio reiterated its banning policy, stating that any players caught cheating in the game would be banned straight a
The good news, though, is that Rare is still tracking player’s progress on Sea of Thieves achievements, so when they are re-enabled the achievements completed should unlock. Granted, Rare also said that players should receive all of their missing gold and reputation once things calmed down with the servers, and many reported not receiving everything they earned. In other words, don’t be surprised if some achievement progress is not entirely accurate once everything is re-enab
Yes. The art team have done a bunch of work on different cosmetics, and I've already seen some early work on an oriental style that is super cool. We will see more cosmetic styles come in as we move forw
Like hair colour we're working on the design of how we get tattoos to players. We love the idea of unlocking a tattoo after an in game event. Our IPG tech means we can do this, we think it's super cool and we'll look at it post lau
In a recent developer update, Rare laid out plans to alter the way that Sea of Thieves ' multiplayer operates, while also explaining how the studio planned to deal with cheating in the game before briefly touching upon the topic of post-launch cont
Again on the topic of customization, user Mavorant asked about potentially seeing tattoo customization added to Sea of Thieves considering how important tattoos were in pirate culture. Rare's Ted Timmins responded and again said it's something they hope to add in the fut