The final clue, the one bit of info that makes all of Sea of Thieves ' cave paintings and Easter eggs seem like something more, is a piece of concept art Rare showed a while back during a comic convention. It's for a figurehead, as-yet-unreleased in Sea of Thieves , featuring none other than a large bear holding a shield adorned with a red b
As for bugs like inventory items not showing up in the radial menus, that still can happen often enough that you may have to rejoin a game to fix. Missing gold, reputation levels, and achievements however seem to be just delayed - meaning Rare doesn't think you're actually losing any of that. It just may take a while to show up, or will show up next time you get into a g
Fans of Rare are excitedly awaiting the anniversary of what might be the studio's most iconic franchise, Banjo-Kazooie . Originally launching on Nintendo 64 in 1998, June 29 will mark the 20th anniversary of the hugely popular 3D platforming game. Fans will be absolutely celebrating, but the question is whether Rare will be too, and what the studio has planned. Players of Rare's newest game, Sea of Thieves , think they might have an idea what's in st
Make sure everyone has the drum and tattoo equipped (can equip tattoo at the chest by Merrick) and wait for another ship to arrive here, doing the same limited time quest, and once five players are here all playing the tune, the tattoos will g
Since its reveal at E3 2015, Sea of Thieves promised players an open and dynamic world to live out pirate fantasies of treasure hunting, drinking, and ship battling. The recent closed beta test gave fans a small taste of what to expect, though many were looking for more things to do in the world outside of sailing and finding treasure. While the full game promises to have more content, one aspect that Rare has been particularly tight-lipped about is the massive, ship destroying creature known as the Kra
Sea of Thieves has released online and has passed its first 48 hours of life milestone but not without its challenges. Thanks to this latest project from developer Rare being one of the most anticipated games of 2018 - and Microsoft helping boost player counts by making it available as part of their Game Pass subscription plan - there's an overwhelming amount of interest. So much so, that Sea of Thieves as not been working as intended to say the l
Head to Dagger Tooth Outpost and ask Teri about drunken pirates. She gives a few location hints: "fishy lil cave," "underr the golden arch," and "uncharted place wessht o’ Shark Tooth Key- he sshaid there’sh a rock nearby ‘looks jussht like hish enemy" which points to Shark Tooth Key (U-15) and if you go west you can find a barely visible uncharted island at S
It's a good thing that journeying as a group is rewarding, though, because the actual rewards are lacking. You can bring back various loot to the trading companies to earn gold and gold can be used to purchase various items and clothing. But Rare's decision to make all of the items purely cosmetic is a bit of a double-edged sword. On one hand, it means that you won't ever run into any ships with pirates whose levels are in high double digits that blow you out of the water, ensuring that everyone remains on equal footing. But without any items that enhance the experience behind minor appearances, there's not a whole lot to shoot for here. This also means that one easily gets the feeling that you can receive the whole experience within the first few hours, as little evolves (combat pretty much involving only two or three weapons). Needless to say, if Sea of Thieves is ever going to thrive, it's going to need to step up its game when it comes to new additions and content in the future.
Head to Shark Bait Cove (I-24) and find Merrick on the southwest beach. Ask him about where to find the beast and he explains that the special tune can summit the shark, but that at least five players are needed to make this hap
Sea of Thieves launched in March earlier this year and has exceeded Microsoft's expectations. Rare has since run its first major post-launch event, The Hungering Deep, and just yesterday Rare started the first of what it calls "Bilge Rat Adventures," which are smaller scale events that will fill in the weeks between major content releases. Rare's firing on all cylinders, and the studio seems like it's in its best condition in a decade -- it's the perfect time to throw a celebrat
Not wasting anytime since the game really only released worldwide yesterday, Rare Studio Head Craig Duncan and Sea of Thieves Executive Producer Joe Neate got together and shot the above video from their offices to offer the first official Sea of Thieves "Developer Update." In it they explain that the game has 3-4 times more players than they had in their final and biggest stress test beta, and had over 1 million players logging in within the first 48 hours - up to more than 5000 players trying to match make per minute. These are numbers they just didn't expect which is a positive nod towards Microsoft's marketing efforts on their big exclusive and a potential indicator of the success of the Xbox strategy game weapons|https://strategyreviewer.com/ P