The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that's good, but it's a conversation that can never really
On Twitter, CD Projekt Red developer Fabian Döhla took the time to answer several questions regarding the patch and what it will fix. First, Döhla announced that " a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update. " This tweet then prompted another user to ask about issues that reviewers claim to have still have had even after the game's so-called day zero patch, to which Döhla again respon
Cyberpunk 2077 has managed to turn around player perception in the years since its disastrous launch, thoroughly patching and updating the game to deliver more of its original promise. Hopefully, GTA 6 will be in a better state by next November, but Rockstar could learn from CDPR's example if the game disappoints at rele
With only a few days left until Cyberpunk 2077 's release, it's pretty safe to assume that there won't be any further delays and that the game will be launched on December 10 without issue. Now all that's left to do is open up as much free time as possible afterwards to dedicate to the vast amount of content and goodies that Cyberpunk 2077 will be bringing h
The pale blue light found in scenes involving Johnny Silverhand in Cyberpunk 2077 can be triggers for people with certain forms of epilepsy. Cyberpunk 2077's braindances, which allow players to interact with memories through a mainframe, can be a major trigger as well. The animation alone uses rapid flashes of red and white light, and there's currently no way to stop the animation from playing out. However, there are some ways to avoid these triggers - even though none of them are id
It's increasingly common for AAA games to have accessibility features, so it's strange that CD Projekt Red used such major epilepsy triggers in Cyberpunk 2077 without including a way to turn them off. There are many quality and performance options in Cyberpunk 2077 , but none of them include a way to lower red and white light flashes. With a game as hotly anticipated as Cyberpunk 2077 , some people prone to seizures will still play the game, and thankfully there are some (frustrating) ways to try to avoid the trigg
Right now, there's no way to turn off the rapid red and white light that flashes during Cyberpunk 2077 Braindances and other nightlife scenes. CD Projekt Red may patch in the option at a later date, but it's not available right now. People who are prone to epileptic seizures may want to avoid **Cyberpunk 2077 ** for now, or at least look away from the screen during animations of flashing lights if they decide to try and play any
The best way to do this is to look away from the screen completely during Cyberpunk 2077's Braindance animations , or pausing the game frequently to avoid prolonged flashing lights. Some TVs and monitors have modes that reduce certain kinds of light, such as lowering blue light. While none of these are surefire fixes for avoiding seizures during Cyberpunk 2077 , they're currently the only known ways to try to avoid epilepsy triggers while playing the g
It's not likely that CD Projekt Red intended to make Cyberpunk 2077 Crafting Guide|Https://Cyberpunk2077Fans.Com/ 2077 difficult for epileptic gamers. But the world is a wide and complicated place, and it's hard to take into account every variable that might prevent a person from enjoying a game. One hopes that CD Projekt Red will take this news into account and maybe add visual filters for the benefit of epileptic gamers in a future update. In the meantime, photosensitive fans will have to take special care when they play _Cyberpunk 2077
There may be a running gag about how long it's taking for Cyberpunk 2077 to be released, but from what details have been gleaned so far, it definitely looks like it was worth the wait, just for the absolute wealth of content it promises. The character creation mode doesn't shy away from the details either, and allows players the ability to customize everything about their characters, from their pupil size to their uh... privates size . So while the leaked in-game map doesn't give anything away as far as Cyberpunk 2077 's plot, it does reassure players who have been waiting for the title to drop that their patience will be duly rewarded, and then s
Five years later, it's easy to forget about the details of Cyberpunk 2077 's delays, and a lot of comments in response to the repost don't appear to be aware that the statement originally preceded another delay. Even if CDPR hadn't ended up delaying the game, it would still work as an expression of support, as Cyberpunk 2077 's famously troubled release serves as a good example of why games shouldn't release before they're re