From everything that's been shown in the trailers, the game looks to be absolutely stunning. The visuals are like something you'd see from a painting and the landscapes will make you think that maybe, just maybe, you're not actually playing a game. The way that your character moves through the world and even the times when you're locked in deadly combat with your foes. All of this lends itself to the overall feeling the game wants to con
Though nothing has been confirmed, there may be a possibility that you get to choose which companions you travel with. The archer shown in the gameplay trailer clearly does not agree with letting the monk live and so you fight her. However, it may be that you get to choose her ultimate fate. There's still time left for new trailers so look forward to new gameplay reve
There’s no doubt that Sucker Punch Productions is a talented developer having previously delivered two stellar franchises. To see them do something so different and pull it off as well as they have, however, is masterful. Beautiful and deadly, Ghost of Tsushima is shaping up to be a real showcase for the PS4 and the studio. We still have a ways off before the game finally launches, but we’re excited to see what else Ghost of Tsushima has in store for us.
For something that takes place from an utterly different perspective, look no further than the gothic horror 2D Soulslike, Blasphemous . Featuring religious imagery and overtones in tangent with seemingly Eldritch abominations and horrors, Blasphemous is a poignant and hyper-brutal pixel art action RPG fans of Sekiro will love in spa
Ghost of Tsushima does share some DNA with Sly Cooper’s stealth sections. Jin can attack enemies outright or stalk them from the shadows and stealthily take them out. While this is out of character for a samurai, Sucker Punch did confirm that the narrative motivates the use of stealth. All of Jin’s samurai allies were killed fighting like samurai. To beat back the Mongols, Jin needs to vary up his tactics, even if it goes against everything he knows.
SteelRising is a highly unique Soulslike taking place in 18th-century France during the time of an alternate French Revolution where technology equates to political and wartime power. King Louis XVI dominated Paris and seeks to control every aspect of society, which he does easily with his robust a
But that isn't to say the Mongol's will be the only ones you fight. In the game there will presumably be numerous companions who you can attempt to win over. If the gameplay trailer is anything to go by, you will sometimes need to fight them. There may also be other factions within Japan that you will encoun
Sucker Punch's Ghost of Tsushima is one of the most intriguing titles in Sony's upcoming first-party PS4 lineup. While there have been games set in feudal Japan before, it isn't a setting usually tackled by western developers, especially one most recently known for superhero games set in cities based on New York, New Orleans, and Seattle. That being said, Sucker Punch Creative Director Nate Fox still seems eager to be working with and developing ghost of tsushima side quests|https://tsushimalegend.com/ of Tsushima in such a different setting than Sucker Punch is normally used
When the game finally does come out, even then you'll be given certain options. These being things such as language choice and console choice, at least to an extent. At this point in time Ghost of Tsushima looks like it will be releasing on the PlayStation 4 but it should also, when it exists, be released on the Playstatio
Overall, Ghost of Tsushima's gameplay was every bit as impressive in great detail as it was shown during Sony's press conference. One of the things highlighted during the hands-off gameplay presentation was the physics-based engine and the realistic blood patterns. For instance, players will be able to see the exact spot they hit an enemy with their katana. And every individual blood particle has been designed to splatter as realistically as possible. Hopefully, we get to see more of that as the game continues to be refined in developm
The private demo allowed Sucker Punch to highlight many of the little details that make the game feel real. Mud splashes about when stepped through, wheat parts as you race by and leaves move across the floor realistically as characters fight. It’s all an impressive sight.
"Games are moving around. Feudal Japan just happened to be a place that, as a developer, I know I was eager to spend a lot of time trying to recreate. And as a gamer, I really wanted to play an open-world samurai game. And that's just one excellent place in history - there are so many m
The game does have its fair share of problems, however. Some of the most notable examples being its generic boss battles and an overall lack of variety in its enemies. It makes up for this though with its strong visuals and some interesting ideas that help it to stand out from some of the many other Souls-likes that are out there. The story's not too bad either, although people who dislike anime might find it a little too exuberant for their tas