Video games artist Delaney King (@delaneykingrox) was quick to unleash a series of tweets countering the notion that creating female characters in games takes a large amount of work and resources. After providing a long list of reasons why this reasoning was largely flawed, it seems that whoever made the statement at Battlestate Games was simply looking for something to pin this entire problem on other than sexism, but was ignorant of the process hims
On the one hand, it can be tricky to navigate such comments in today’s climate of video games and reaction culture. While these comments are from one individual, in this case developer Pavel Dyatlov, it would be wise not to attribute them to the opinions of all employees working on the project. The decision to only incorporate men could have been the result of several factors during development that we are not privy to know as outsid
In Ubisoft's case, former animator Jonathan Cooper weighed in to disagree, informing fans that adding female animations should really only take a couple of extra days of production; funnily enough, Ubisoft's next game Assassin's Creed Syndicate featured the female PC, Evie Frye. Battlestate hasn't immediately commented on its own decision, but given that the old "too much work" excuse doesn't seem to work as well these days, perhaps the company will also take a cue from those who have been in their position bef
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Battlestate Games concluded its Tweets by stating that the employee was reprimanded and properly instructed, apologizing for any confusion this might have caused. Whether or not this will be enough in terms of damage control is yet to be seen, but initial reactions to the statements seem negative over
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On January 6, Battlestate Games replied on Twitter, stating that Dyatlov was not a key studio employee, and that the team respects women in wars and the military. Instead, they affirmed that the decision not to feature ay playable women characters had to do more with the game’s lore and "more importantly – the huge amount of work needed with animations, gear fitting e
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The past decade in gaming has seen this problem arise in many different game development studios, excluding female player characters due to the projected workload it would add, and this isn't even Battlestate's first time running into a controversy over it. Comments from the company made in 2016, about Escape From Tarkov 's vision of war being too stressful for women and only a place for "hardened men," are now also getting negative attent