Video games artist Delaney King (@delaneykingrox) was quick to unleash a series of tweets countering the notion that creating female characters in games takes a large amount of work and resources. After providing a long list of reasons why this reasoning was largely flawed, it seems that whoever made the statement at Battlestate Games was simply looking for something to pin this entire problem on other than sexism, but was ignorant of the process hims
Whether or not that--along with the company's reasoning for denying female PCs--is actually true has been called into question, however, given that Escape From Tarkov does actually have women in it. They're present as NPCs, and given that the game's main factions are military-based, it would stand to reason that women might be involved in that. Plus, it's not as though women haven't been prominent members of the Russian military for decades, and even though the game's Russia is technically fictional, its "lore" would still reflect that of the real Russia. Then there's the fact that Battlestate isn't the first company to say that adding female characters is too much work; Ubisoft famously said the same in 2014 when discussing Assassin's Creed: Unity 's online mode and Far Cry 4 's director said it again later that y
This is not the first time that Battlestate games has faced controversy for Escape From Tarkov . In 2018 the company began filing copyright infringement claims against a YouTuber for posting videos featuring its game. The YouTuber in question, Eroktic, had 47 different videos removed by YouTube because two of those E videos were alleged to contain misinformation after Eroktic stated that Battlestate had a data breach. Players have since accused Battlestate Games of abusing the system in order to remove videos that portray them in a negative light. For their part the studio claims to be innocent and that they were trying to stop Eroktic from slandering their game and comp
The game has a unique mix of mechanics, similar to games like ARMA II: DayZ Mod , and PlayerUnknown's Battlegrounds , but does a lot of things differently. I think it's best to begin at the composition of a raid, the game's main game mode. A raid is a 60-90 minute match that takes place in a part of the city of Tarkov and includes roughly 12-16 player controlled characters. Bear with
When I first logged on to Escape from Tarkov , __ I was confused. While that confusion is equal parts Early Access and the lack of a tutorial or guide, there was one thing that struck me from the beginning: this is a game that capitalizes on adrenaline, and rewards players who can think critically and aim t
Players have the choice to play as either USEC (the American mercenary forces), BEAR (the Russian mercenary forces), or as a "Scav" (short for scavenger). The first two are a player's main characters, which they can build up and equip with gear from their stash. The second is a bare-bones, randomly built (often slipshod) fighter who takes the form of the game's AI and is looking to make a quick buck. The ultimate goal, no matter the faction, Tarkovescapezone.com is to move through the raid, loot, shoot, and survive until you can make it to one of the map's exits. These exits are different depending on the map, but are often doors at the end of underground hallways which can be camped, but -- if moved through successfully -- grant the player everything they had in their invent
Escape from Tarkov has a ton of potential. While games like PlayerUnknown's Battlegrounds have adopted a large map and large player count, they have done away with the fear and emotion that players feel when risking their life and their equipment. If you die in those games, you just leave the match and start again. If dinner is ready early, you can just quit out of the game. Escape from Tarkov understands its audience and has crafted a game specifically for t
Of course, there are also more expensive advanced editions which come with more items and a bigger stash, where players store their in-game loot after completing raids. Some skeptical players have started to question whether or not the pre-order model is itself a "pay to win" mechanic, due to the more expensive editions granting players more items and larger stash sizes. However, most other players agree that the game's high-stakes perma-loss system does enough to level the playing field for all play
Battlestate Games' hardcore online shooter Escape From Tarkov hasn't reached its full PC release date yet, but the developer has already announced that it doesn't plan to include any sort of female playable characters into the game. Battlestate has stated two reasons for this decision, including the claim that it would be too much work to create female PCs, though neither of its excuses has gone over well with players who had requested this feat
Battlestate Games concluded its Tweets by stating that the employee was reprimanded and properly instructed, apologizing for any confusion this might have caused. Whether or not this will be enough in terms of damage control is yet to be seen, but initial reactions to the statements seem negative over