The biggest annoyance for many players is the fact that the only way to earn currency without paying is to complete weekly challenges. One of which involves getting ten team kills - which is actually reduced from the original
Challenges do not make games better, and the designers know that just as well as we do. When a game asks you to get three kills with a sniper rifle or win matches with a specific character, it isn’t trying to increase your enjoyment or help you improve. Challenges are nothing by hollow engagement boosters designed to increase player retention. Someone at the top of the ladder needs to see an increase in hours played month-over-month, and the fastest and dirtiest way to do that is to coerce players to complete daily challen
"I feel like I'm missing out simply because I'm unable to pay up or grind it out with the little free time I have," says int0th3v0id. "It feels so scummy, unrewarding, and unfun. I find myself resentful towards OW for making the game so stressful. I've found myself becoming more toxic because I want to win to complete the challenges, when I used to not care about winni
Think about how you engage with daily challenges. If they can be accomplished without any additional effort, then there’s no point in having them. But, if they make you do something you don’t want to do, then they’re having a negative impact on your experience. So either they’re nothing or they’re bad, but they’re never g
One thing that can happen with exclusively-multiplayer games with short matches is that they can sometimes get a bit repetitive. A good way to counter that is to give them events from time to time, spicing things up a bit and giving players new things to check out. Overwatch 2 maps|https://Overwatch2Tactics.com/ 2 is no exception, having quite a few seasonal events spread out throughout the
Imagine Rocket League, but the cars are Lúcios, and you get the idea. You have to boop your way through the stadium and push the ball with your gun (or fist), and score a goal against the enemy team with the gigantic ball. It's a nice change of pace, being rather different compared to most game mo
Described as unrewarding and grindy - and tied to an in-game store that's overpriced - Overwatch fans are longing for the days of randomized loot. They also complain that the change in how to earn in-game currency is making them "toxic", as they're primarily focused on completing challenges to unlock skins, rather than enjoying the game. All in all, players are looking for big changes to Overwatch 2's economy, feeling that it's taken on far too many of the negative traits associated with free-to-play ga
With how Blizzard is handling these issues, Overwatch 2 players are worried that their favourite Hero will be the next to get sidelined. Plenty are already theorising on who is next in line for the temporary chopping block, with Brigitte being the common consensus . She can create an invincible shield with the help of Kiriko – a major exploit that could potentially ruin ga
However, the hype of Ramattra's reveal was short-lived, as it was later revealed that he would only be available via the Battle Pass . This will lock out a lot of us from accessing him immediately, as you’ll have to grind through the track to unlock him, possibly taking weeks if you don't have the premium pass with its XP bo
Overwatch 2, however, is facing a unique issue, where the queue times for DPS and Tank are over ten minutes , but only around two minutes if you pick Support. It seems that nobody wants to help their team out from the sideli
It's soon going to be a month since Overwatch 2 launched, and like with any class based multiplayer shooter, balancing is always being worked on. However, even though it's not been too long since launch, players are already starting to complain that regardless of updates, certain Heroes are still imbalanced and waiting periods are too long. It has also already had its fair amount of controversy, and that's rarely ever a good th
You can argue that the game isn’t making you do challenges, and if you don’t like them just ignore them, but that’s also an argument against daily challenges. All of the XP or battle pass progress you earn by completing challenges could be accomplished easier and faster in ways that don’t exploit players’ time. The big studios like Blizzard and EA are going to have to use their unlimited talent and resources to create a better system than this soon, because the current daily challenge system everyone uses is lazy and predat
I think it's pretty clear that nobody likes microtransactions. Mostly because introducing them to a game, especially one that's free-to-play, often results in progression being skewed to compensate for it. Overwatch 2 surely has some of those issues, with Coins taking too long to unlock, resulting in players having to spend real money to unlock new sk
Not only it has the most experimental and creative skins, since they're not filtered in any exclusive theme, but this event also brings back everything from all other events, including both their skins and game modes. The anniversary events tend to happen between May and J