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During a masterclass lecture held at the Cité des Sciences et de l’Industrie in Paris, Red Dead Redemption Lead Game Designer and Co-Writer Christian Cantamessa talked about the difficult decision that led to the ending of the game that fans know and l


People who love the series tend to proclaim it from up high, and it's good when people feel so passionately about something. However, even the most diehard fans have to admit the games are not perfect. They come pretty close at times, but come up just shy of flawlessn


That's how the idea of giving John a son came up, letting players continue to play as him. That appeared to be a quite powerful solution, but it was daunting at the same time. It was powerful because it gave the team a lot of ideas, and gave the story a "hopeful" epilogue. It was also meaningful in relation to the "death of the West" theme. It gave the player somebody to root for and to save at the end, and an additional reason for John to do what he did (before this idea come up, he was just doing it for his wi

MTV's main draw back in the day was music. Today, not so much. The station is now known for its outrageously toxic reality shows and award ceremonies where Twilight wins everything. But, we'll have to forgive them just this once. The Xbox 360 made its public debut on the channel back in 2005. It was showcased in a special presentation called The Next Generation Revealed. The event was hosted by Elijah Wood and covered the design, features and footage from some games. A live musical performance by the Killers and a special project from the guys at West Coast Customs (remember them?) were also featured on the program. The console wasn't available until November 2005 but the coverage by MTV helped boost the hype. Or Reddeadstation.Com it may have killed the radio star.

You may not recognize the name Katsuya Eguchi, but without him video games wouldn't be as they are today. The man has been helping Nintendo release hit after hit since 1988. Katsuya began working for the company two years earlier as a promotional artist. Afterwards, he was a member of the design team for hits like Super Mario Bros. 3, Super Mario World and Yoshi's Story. He made his directorial debut with Star Fox and has been the director and producer for additional big name titles. Katsuya's recent projects include Nintendo Land and Animal Crossing: New Leaf. He is the senior producer of Software Development Group No. 2 in the Nintendo Entertainment Analysis and Development division. They are in charge of new Animal Crossing and Wii games featuring Mii characters. Thanks to the guidance of Katsuya Eguchi, Nintendo has enjoyed much success and much more to come.


Yesterday, Rockstar announced that the online multiplayer component of Red Dead Redemption 2 will be playable as a public beta sometime in November; roughly a month after the single-player game relea


In an interview with IGN , Senior Producer at Rockstar San Diego, Josh Needleman, stated that players’ experience in Red Dead Online will differ from Grand Theft Auto Online with its more intimate setting and overall change of p


It is lengthy for sure, but every moment of it is pure bliss. It shows the impact of the first ending, and shakes things up from the past thirty-plus hours of the story. One way complaints could have been alleviated was by perhaps rolling the credits before the epilogue started, signaling to players they could take a break before diving into this meaty portion of unexpected cont

Red Dead Redemption II’s landscapes seem representative of the feelings pulled up from a game like The Witcher 3 by how one plays in them. The Witcher 3 presented a blend of main storyline with endless possibilities of getting sidetracked in an open world out of curiosity. The opening shot during the credits followed up by the mountain side view says it all. As Breath of the Wild did when it showcased its open world, RDRII is showing these places to say ‘go there!’ Don’t worry RDRII, we will. When people think of the West/Frontier, it’s usually the setting of the first Red Dead Redemption. RDRII is presenting a landscape that will be exciting to explore. North America has a landscape that is gorgeous giving to views that are cause to stop and soak it in. It'll be refreshing to visit something familiar even if alien to the present timeline. Anyone who has hiked into North American wilderness will know this feeling immediately.

Not in a bad way though. Take the gameplay and strategy of Grand Theft Auto and add the expansive land of the old west and you've got yourself Red Dead Redemption. In this game you play the role of John Marston, a former outlaw hunting down his old gang in order to be granted amnesty. Because it's set an entirely different century from Grand Theft Auto, this game was modified to compensate for the lack of modern technology. Law enforcement has no way of pursuing you unless a crime was witnessed by someone. The scenery and sound are all deemed high quality and a natural fit to the gameplay. There's even a zombie expansion, which of course isn't natural, but still flows with this game. Red Dead Redemption has been given near perfect scores and sold over 13 million copies worldwide. It also won several Game of the Year awards from numerous publications.

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