Video games come and go, but few stick in our minds; Red Dead Redemption brings a tremendous experience with every aspect. With stellar gameplay mechanics and an immaculate narrative that will leave anyone blown away once complete, Red Dead Redemption is one of the best games to hit the last generation of consoles. Now all we need is a sequel.
Red Dead Redemption II’s landscapes seem representative of the feelings pulled up from a game like The Witcher 3 by how one plays in them. The Witcher 3 presented a blend of main storyline with endless possibilities of getting sidetracked in an open world out of curiosity. The opening shot during the credits followed up by the mountain side view says it all. As Breath of the Wild did when it showcased its open world, RDRII is showing these places to say ‘go there!’ Don’t worry RDRII, we will. When people think of the West/Frontier, it’s usually the setting of the first Red Dead Redemption. RDRII is presenting a landscape that will be exciting to explore. North America has a landscape that is gorgeous giving to views that are cause to stop and soak it in. It'll be refreshing to visit something familiar even if alien to the present timeline. Anyone who has hiked into North American wilderness will know this feeling immediately.
It’s no secret that Red Dead Redemption 2 will be Rockstar’s most ambitious open-world game yet, with a map that is as massive as it is rich with characters, places and things to do. RDR2 is promising a living world and from the previews of said game it looks like RDR2 is going to deliver just that. Immersing ones’ self in the boots of Arthur Morgan (protagonist) would be a missed opportunity for feeling that immersion on an entirely different level. Things look a lot different when their happening through our eyes. While third person offers certain game vantages it can take away from the feeling of actually being whatever character.
Following in its predecessor's steps, Red Dead Redemption 2 concludes with an emotional epilogue. Unlike the first title, this part rivals the length of an average video game. Gamers have since bemoaned the number of missions in this concluding chapter, especially the slower ones detailing everyday frontier l
Playing in first-person means experiencing the world as it is happening because it's happening with only what can be seen wherever one may be looking. It’s easy to imagine the multiple scenarios that might be brought to life even more just from playing RDR2 in first-person. Horseback shootouts can have more feeling. Bar brawls will feel that true punch. Being chased down by whatever local law enforcement comprised of sheriff and deputy could feel palpably tense. While Rockstar has yet to show how first-person will function, hopefully they’ve taken some lessons out of their own book with GTAV. First-person has come a ways in games with titles such as Dishonored, Prey, Call of Duty and the like. While first-person might not be the main focus, Rockstar has an opportunity to appease players that will want to see through the eyes of Arthur Morgan.
I will immediately state that I'm not pointing a finger at Rockstar saying they copied another game. In this industry, like any art, learning from others goes a long way. Rockstar has always been able to craft exceptional games -- just look at the most recent years of success with GTAV Online or any of the GTAs. What has Rockstar learned? From the looks of it, that it’s possible to create epic playscapes representative of our real world that will be fun to play in without fantasy or sci-fi. It has gotten a bit tedious that every game that’s willing to put out these massive sandboxes restricts it to stories of fiction, except Rockstar of course. Covering a bit more ground, the upcoming Assassin’s Creed is also helping fill this much-needed role for games.
People who love the series tend to proclaim it from up high, and it's good when people feel so passionately about something. However, even the most diehard fans have to admit the games are not perfect. They come pretty close at times, but come up just shy of flawlessn
red dead redemption 2 updates|https://reddeadstation.com/ Dead Redemption II is one of those hype games, but with trailers like this and Rockstar’s history, it’s obvious why. As more information comes out, it will become clear exactly what RDRII has learned with ideas new and old. The fact that it already brings up feelings of getting lost in a rich open world are almost enough. Now if we could just play the dang thing.
Now that the second trailer for Red Dead Redemption II has been burned into everyone’s eyes, taking a step back after the dust settles can help to see the bigger picture. The most prominent thing being the centerpiece of who the main anti-hero is, along with other outlaws from the Van der Linde gang. Even with the trailer showcasing other features such as what looked to be gameplay (not much) and cutscenes, one game popped into mind watching as the visuals went from sweeping vistas to bogged down swamps filled with predators. As each environment kept hitting and having watched the trailer numerous times now, RDRII seems to be mimicking another exceptional game — The Witcher 3: Wild Hunt.