Whether it ends up happening or not, it doesn't seem like players are going to be forgetting about the game anytime soon. Despite much criticism pointed towards Microsoft's first party games Sea of Thieves has always proven to be a bright spot in the public eye, especially with the game set to feature cross-play between Xbox and PC , a step most gamers would agree is in the right direction. It's now all up to Microsoft and Rare to ensure smooth sail
Tomas: This is where my one problem with what we played of Sea of Thieves arose. While Noah, Logan, and Azario manned the ship, I was tasked with guarding the chest, as it supposedly could sabotage us on our way back. Unfortunately, this never happened so I was just stuck standing around the last couple minutes of our demo. I am worried that there will be periods in the game where certain crew members won’t have anything to do, making the experience realistic, albeit boring for t
There is plenty of other content mentioned in the post as well, several of which are cosmetics. Not only will island and ship cosmetic chests be available but more customization options for the pirate generator will be added. Some of these include scars, tattoos, hair color, makeup, skin color, and several oth
Noah: To think, the four of us were sailing around the ocean, looking for islands with treasure, avoiding rocks, all while other pirate crews were out there in the blue beyond just waiting to plunder us. The game doesn’t make traversing the most beautifully rendered ocean I’ve ever seen easy either: you need each crew member to be controlling a different part of the ship. Someone needs to steer, another needs to watch for land from the crow’s nest, someone can man the cannons, and someone has to patch up the inevitable holes in the s
Lawbreakers feels like the game that Cliff Bleszinski and the Boss Key team was destined to make. A flashy spiritual successor to the multiplayer FPS titles of yesteryear, Lawbreakers is unapologetic in its approach. The game doesn’t want to fit in with the Joneses, but instead chooses to deliver an experience that follows a specific vision. Most importantly the game just looks like it delivers loads of fun. Something we are very happy to see Cliffy B get back
On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.
New game mechanics are also mentioned in the post. Behavior and combat effects are to be added to the large kraken battles featured in the game. Tweaks are also being done of enemy difficulty, with more difficulty ranks being added to skeleton enem
Logan: Yeah, as much as I enjoyed our mission together I really see this game as only being truly enjoyable if you have a crew to play with. I also had some reservations with the combat in the game, but I understand that engaging in combat is by no means the main part of the experience. Thankfully, _ Sea of Thieves _ played much better than I anticipated as the gameplay videos that I had watched up until our demo hadn’t sold me on the experie
What more is there to say about Sea of Thieves except that it’s a multiplayer pirate simulator. Board ships with your friends, try to take down enemy ships, or just sit on the deck and get drunk – it’s all possible with Sea of Thieves . We will admit that there needs to be more to do in the game beyond the basic ship sailing and canon battles for it to have a long lifespan, but for an E3 demo the game was some of the most fun we had in multipla
Tomas: I was surprised by how involved and dynamic it all was. I took the role of captain, so I had to steer the ship towards our destination. My vision was impaired by the sails, but I knew the island we were heading to was Northwest, so I had to use the compass to aim the ship in direction. It’s a level of involvement you don’t often see in games, but it felt quite fitting for one with pira
Noah: Azario could tell you first hand Tom. I think the game has the potential to recreate a pirate experience, while also making sure you and your crew have a blast. I would’ve loved to have been able to engage in ship-to-ship combat in our demo but alas, the expansive map makes player-vs-player encounters rare, and as such, more satisfying when it does occur. I can only imagine the shenanigans that will transpire in the full g
While the sea of thieves Dlc of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn't want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn't give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every