Modern military combat is more popular nowadays compared to historical shooters and the over-saturation of futuristic shooters. Though it's important to note that time period is not going to be the inherent savior of the Battlefield franchise. Most fans would likely argue that World War 2 was not the breaking point for Battlefield 5 , but the severe balancing issues and the content delays were more detrimental. Pair this with the extremely ambitious content plan that was more ironed out than the gameplay itself, and Battlefield 5 's slow and unfortunate passing was sad to see . Battlefield 6 needs to nail down the basics before deciding how to make the game bigger, regardless of whether or not the game is set during 1942 or 2
Classes in Battlefield fit specific archetypes , designed to emphasize specific roles for players rather than allowing total class freedom. Engineers could sabotage and destroy enemy armor, medics support the rest of the squad, Recon are for the sniper-inclined, and Assault is the standard-fare class, each serving distinct roles in all skirmishes. Battlefield has always had the bones for emphasizing proper team composition, but it's never been very important for the success rate of matc
Battlefield needs to reinvent its image , and that could be as simple as looking to the past to inspire the future. The Bad Company games in particular would be a good start, as these games never truly took themselves seriously. Even though Bad Company 2 eschewed a lot of the silliness from the first game, multiplayer in Battlefield: Bad Company 2 was the right balance of simulation vs. fun factor. Battlefield could definitely use a dose of that nowadays, especially after Battlefield
Rival franchise Call of Duty also did something similar, and has seen phenomenal success with its Modern Warfare reboot. It's not a one-to-one comparison by any means, but it should at least be encouraging for the Battlefield series. The Call of Duty series also put out a WWII shooter in 2017 that, battlefield2042Hq.com while not exactly as unpopular as Battlefield 5 has become for fans, also had a particularly middling release even for a Call of Duty title. There were a few problems with microtransactions (a prevalent issue back in 2017 for several games) , the weapon and perk variety in multiplayer, and story gripes as well. Then Call of Duty went back to basics with Modern Warfare , and so far has seen great success, not even counting Warzo
Henderson’s comments on how "feedback from 3rd parties has been overwhelmingly positive compared to previous installments" should be extremely promising for fans of the series. While opinions will certainly vary on the game when it arrives, knowing that those who have had a chance to play the game early have enjoyed it is surely good news for the Battlefield community. Based on the positivity thus far, DICE seems set to deliver on Battlefield 6 's ambitious ide
There's a few options for which setting Battlefield could go next, but the most likely setting is a modern day conflict. A few leaks and rumors on the internet have come out regarding Battlefield 6 , all of which seem to agree the shooter is returning to a contemporary time period. For a series that's done both historical time periods as well as modern war settings, there's definitely positive and negative points for a modern setting if true. Battlefield needs a fresh start, and even though the series started with WWII, a modern setting may be the perfect rest
Reliable Call of Duty leaker Tom Henderson recently tweeted out a response to another leaker named Anton Logvinov. The Russia-based insider, while echoing claims that the game is running well, claimed that the game is something fans will not want. Henderson describes himself as a "long time fan of the Battlefield franchise" and says that he does "believe it’s what fans want," so it will be interesting to see which leaker is ultimately correct regarding Battlefield
Then the Modern Warfare reboot implemented Gunsmith , which leveraged its perk systems with an obscene level of weapon customization. Players could choose up to five different attachments from a selection of nine categories, ranging from weapon muzzles to ammo capacities. The freedom in choice is massive, allowing for various builds on weapons that would either be invalidated or at least considered weaker in previous Call of Duty games. Loosening the attachment restrictions has lead to a wealth of variety in weapon choice and customizat
One thing in particular that newer Battlefield titles seem to gloss over is the potential in functionally destructible environments . Sure, every Battlefield game since Bad Company has featured highly destructible environments, but never as functionally important as the first few iterations. Destruction quickly became a defining difference between Battlefield and Call of Duty , but future iterations have subdued the importance of destruction. Earlier titles like Battlefield 1942 and Battlefield 2 featured destruction in a limited form, only allowing for certain geometry (like bridges) to be destroyed while the rest of the landscape remained unchanged. With the advent of the Frostbite engine, Battlefield games were able to craft near-fully destructible environments for all geometry and not just certain obje