After the dog attack, the villagers agree that the "darkness" is the root cause. A strange shaman then appears claiming that evil charms are throughout the woods and are perpetuating a dark curse. Strangely, he warns Arthur not to disturb the wo
In true Rockstar fashion, side quests can contain both shocking and interesting details that rival some of the best missions from the main story, and in **Red Dead Redemption 2 Reviews Dead Redemption 2 ** Stranger missions are no except
There's no denying that Rockstar is one of the greatest video game development companies of all time. They have an incredible string of games behind them, and each product they release is almost a guaranteed winner. In an age when releases are becoming less and less predictable (see the disastrous launch that was Cyberpunk 2077 ), Rockstar remains a shining example of guaranteed quality and va
As he saves Brooks, he tells him who exactly he is, and asks, in a low voice, "Should I have killed you, Jimmy Brooks?" This cutscene is crucial, as it reminds players that Arthur isn't just the sweetheart cowpoke they've come to know: he's still very much the same ruthless outlaw he always
Venturing into the woods at night is a surefire way to get attacked by a bear or a cougar, but it’s also a way to try and protect folks from the Skinner Brothers. Some players might stumble across all sorts of victims out in the woods, including a poor couple from Mexico, or a man who’s had his scalp removed. It’s sick, twisted, and rare enough to warrant trying to find these savage monst
John is one of the most misunderstood characters by those around him. While he isn't always the wisest, he does have a sense of clarity and wisdom that is leagues above most people around him. This sense shines through this cutscene, where he deftly and eloquently tells Bonnie about his life, his past, and his plans. Not such a fool now, is he, Miss MacFarl
There's nothing wrong with the dialogue in Grand Theft Auto V . It's serviceable and it certainly does the job. But there's nothing really great about it as it doesn't stand out in any meaningful way. The dialogue of Red Dead Redemption 2 looks positively Shakespearean in compari
The gang continues to run, with Dutch leaving John for dead . It’s then that Arthur mounts up on the Gatling gun and beings mowing down scores of lawmen. Unfortunately, with the inaccuracy of the Gatling gun it's just as easy to hit the Lawmen’s horse as it is them. As the train continues to move, eventually the lawmen can no longer follow, which gives the gang the time they need to finish the robbery before they get to the blown-up bridge the players had destroyed in a prior mission. They quickly blow through the tightly sealed door, grab the cash, and jump off the train just before it crashes over the cliffside into the rocks be
He gets an opportunity to be candid with a man who can relate to him, who understands that with the kinds of lives they both had and that the past is both meaningless and ultimately defining . John sums up the events of RDR2 quickly and easily, and Ricketts just laughs, because what else is there to do but laugh about it
After a few more days the brothers are now found standing at the top of Cumberland Falls outside of Valentine. Naturally, the brothers believe the next suitable challenge is to go down the waterfall in a barrel. After both fools bob their way off the edge, Helen becomes worried that they didn’t make it. Going down to the river’s edge, the player can find that surprisingly both idiot brothers managed to avoid a sad and tragic death in Red Dead Redemption 2 . Strangely, the experience has made them closer despite all their elaborate insults, and they decide to take off together, not wanting anything to do with Helen after
After a failed attempt to blow up the tracks and halt the train from heading inside a tunnel, the gang must race across the snowy hills to the backside and hop down onto the moving train as it leaves the opening. It's then that Arthur and Lenny traverse their way across the train cars in a shootout with Cornwall’s guards as they head for the engine to stop the train. After shooting through the guards and putting a stop to the train, more guards emerge from the back of the train and in the surrounding hills. A massive shootout between the gang and the scores of Cornwall’s men erupts until there are no guards left standing. At the end of the mission, after blowing up the sealed metal doors with dynamite, Arthur also has the option to spare or kill the last of Cornwall’s men. This decision is solely up to whichever side of honor the player is shooting
In a poignant moment, John watches his son read out loud to him, and he finds himself tuning out what Jack is saying not because he finds it uninteresting, but because he is finally happy. He's finally gotten the family life he wanted, and he gets to watch his son grow up to be whoever he wants to be. While the "real" ending may differ ever so slightly, it's a moment worth treasuring all the s